Capítulo 5. Introducir imágenes al GIMP

Tabla de contenidos

1. Tipos de imágenes
2. Creación de un archivo
3. Abrir archivos
3.1. Apertura de un archivo
3.2. Abrir dirección
3.3. Abrir reciente
3.4. Using External Programs
3.5. File Manager
3.6. Arrastrar y soltar
3.7. Copiar y pegar
3.8. Navegador de imágenes

En este capítulo se trata como introducir imágenes al GIMP. Se explica como crear imágenes, como cargar imégenes desde archivos, como escanearlas y como hacer capturas de pantalla.

Pero en primer lugar, le queremos introducir en la estructura general de las imágenes en el GIMP.

1. Tipos de imágenes

It is tempting to think of an image as something that corresponds with a single display window, or to a single file such as a JPEG file. In reality, however, a GIMP image is a a complicated structure, containing a stack of layers plus several other types of objects: a selection mask, a set of channels, a set of paths, an "undo" history, etc. In this section we take a detailed look at the components of a GIMP image, and the things that you can do with them.

The most basic property of an image is its mode. There are three possible modes: RGB, grayscale, and indexed. RGB stands for Red-Green-Blue, and indicates that each point in the image is represented by a red level, a green level, and a blue level; representing a full-color image. Each color channel has 256 possible intensity levels. More details in Color Models

En una imagen de escala de grises, cada punto es representado por un valor de brillo, que va desde el 0 (negro) hasta el 255 (blanco), con valores intermedios que representan diferentes niveles de gris.

Figura 5.1. Components of the RGB and CMY Color Model

Components of the RGB and CMY Color Model

In the RGB Color Model, mixing Red, Green and Blue gives White, which is what happens on your screen.

Components of the RGB and CMY Color Model

In the CMY(K) color model, mixing Cyan, Magenta and Yellow gives Black, which is what happens when you print on a white paper. The printer will actually use the black cartridge for economical reasons and better color rendering.

Conceptually, the difference between a grayscale image and an RGB image is the number of color channels: a grayscale image has one; an RGB image has three. An RGB image can be thought of as three superimposed grayscale images, one colored red, one green, and one blue.

Actually, both RGB and grayscale images have one additional color channel called the alpha channel, which represents opacity. When the alpha value at a given location in a given layer is zero, the layer is completely transparent (you can see through it), and the color at that location is determined by what lies underneath. When alpha is maximal (255), the layer is opaque (you cannot see through it), and the color is determined by the color of the layer. Intermediate alpha values correspond to varying degrees of transparency / opacity: the color at the location is a proportional mixture of color from the layer and color from underneath.

Figura 5.2. Example of an image in RGB and Grayscale mode

Example of an image in RGB and Grayscale mode

An image in RGB mode, with the channels corresponding to Red, Green and Blue.

Example of an image in RGB and Grayscale mode

An image in Grayscale mode, with the channel corresponding to Luminosity.

In GIMP, every color channel, including the alpha channel, has a range of possible values from 0 to 255; in computing terminology, a depth of 8 bits. Some digital cameras can produce image files with a depth of 16 bits per color channel. GIMP cannot load such a file without losing resolution. In most cases the effects are too subtle to be detected by the human eye, but in some cases, mainly where there are large areas with slowly varying color gradients, the difference may be perceptible.

Figura 5.3. Example of an image with alpha channel

Example of an image with alpha channel

Red channel

Example of an image with alpha channel

Green channel

Example of an image with alpha channel

Blue channel

Example of an image with alpha channel

The Alpha channel shows the image area which is transparent.

Example of an image with alpha channel

A color image in RGB mode with an Alpha channel.

The third type, indexed images, is a bit more complicated to understand. In an indexed image, only a limited set of discrete colors are used, usually 256 or less. These colors form the colormap of the image, and each point in the image is assigned a color from the colormap. Indexed images have the advantage that they can be represented inside a computer in a way which consumes relatively little memory, and back in the dark ages (say, ten years ago), they were very commonly used. As time goes on, they are used less and less, but they are still important enough to be worth supporting in GIMP. (Also, there are a few important kinds of image manipulation that are easier to implement with indexed images than with continuous-color RGB images.)

Some very commonly used types of files (including GIF and PNG) produce indexed images when they are opened in GIMP. Many of GIMP's tools don't work very well on indexed images–and many filters don't work at all–because of the limited number of colors available. Because of this, it is usually best to convert an image to RGB mode before working on it. If necessary, you can convert it back to indexed mode when you are ready to save it

GIMP makes it easy to convert from one image type to another, using the Mode command in the Image menu. Some types of conversions, of course (RGB to grayscale or indexed, for example) lose information that cannot be regained by converting back in the other direction.

[Nota] Nota

Si trata de usar un filtro en una imagen, y éste aparece grisáceo en el menú, usualmente la causa es que la imagen (o, más específicamente, la capa) en la que se esté trabajando es del tipo incorrecto. Muchos filtros no pueden ser usados en imágenes indexadas. Algunos pueden ser usados sólo en imágenes RGB, o sólo en imágenes en escala de grises. Usualmente la solución es convertir la imagen a un tipo diferente, generalmente a RGB.