8.24. Mixer mono

8.24.1. Prezentare generală

Fig. 16.177. Mono-mixer aplicat

Mono-mixer aplicat

Imagine originală

Mono-mixer aplicat

Comanda de Mixer mono aplicată cu opțiuni implicite.

[Notă] Notă

This command does not work on Grayscale images. If the image is Grayscale, the menu entry is disabled.

8.24.2. Activating the Command

  • You can access this command from the main menu through ColorsComponentsMono Mixer….

8.24.3. Opțiuni

Fig. 16.178. Opțiuni ale comenzii Mixer mono

Opțiuni ale comenzii „Mixer mono”


Presets are a common feature for several Colors commands. You can find its description in Secțiune 8.1.1, „Colors Common Features”.

Păstrează luminozitatea

The mixing can result in an image where some of the colors are too light. This option lessens the luminosity of the color channels while keeping a good visual ratio between them. So, you can change the relative weight of the colors without changing the overall luminosity.

Multiplicator canal roșu, Multiplicator canal verde, Multiplicator canal albastru

Coeficient aplicat fiecărui canal. Valorile sunt de la -5.000 la 5.000. Implicit valorile sunt egale în cele trei canale, deci imaginea este gri.

Blending Options, Preview and Split view

These are common features described in Secțiune 8.1.1, „Colors Common Features”.

8.24.4. Using Mono Mixer

When this filter is opened, the image preview turns to grayscale, but the image is still a RGB image with three channels, until the OK button is pressed.

Fig. 16.179. Red: 100% Green: 50% Blue: 0%. Preserve Luminosity unchecked.

Red: 100% Green: 50% Blue: 0%. Preserve Luminosity unchecked.

În fiecare pătrat, pixelii au fost convertiți într-un nivel gri egal cu valoarea canalului roșu din imaginea originală (fundalul a fost pictat cu roz după aceea pentru a face toate pătratele vizibile).

Here is how the Preserve Luminosity works in the monochrome mode: For example, suppose the sliders were Red:75%, Green:75%, Blue:0%. With Preserve Luminosity disabled, the resulting picture would be at 75%+75%+0% =150%, very bright indeed. A pixel with a value of, say, R,G,B=127,100,80 would map to 127*0.75+100*0.75+80*0=170 for each channel. With Preserve Luminosity enabled, the sliders will be scaled so they always add up to 100%. In this example, that scale value is 1/(75%+75%+0%) or 0.667. So the pixel values would be about 113. The Preserve Luminosity option just assures that the scale values from the sliders always adds up to 100%. Of course, strange things happen when any of the sliders have large negative values. (from the plug-in author himself).

[Notă] Notă

Which channel should you modify? This depends on what you want to do. In principle, the Red channel suits contrast modifications well. The Green channel is well adapted to details changes and the Blue channel to noise, grain changes. You can use the Decompose command.