4.8. Valintaeditori

Valintaeditori komento näyttää Valintaeditori dialogi-ikkunan. Tämä dialogi-ikkuna näyttää aktiivisen valinnan nykyisestä kuvasta ja antaa sinulle helpon pääsyn valintaan liittyviin komentoihin. Sitä ei ole oikeasti tarkoitettu valintojen suoraan editointiin, mutta jos työstät valintaa, on kätevää pitää kaikki valintakomennot yhdessä, sillä on helpompaa klikata nappia kuin etsiä komentoja komentopuusta menupalkin kautta. Valintaeditori tarjoaa myös edistyneitä asetuksia Valitse polulle komennolle.

4.8.1. Komennon aktivointi

You can access this command from the main menu through SelectSelection Editor.

4.8.2. Valintaeditori dialogi-ikkunan kuvaus

Kuva 16.19. Valintaeditori dialogi-ikkuna

”Valintaeditori” dialogi-ikkuna

Napit

Valintaeditori dialogi-ikkunalla on useita nappeja, joilla voit helposti käyttää valintakomentoja.

Näyteikkuna

Näyteikkunassa valitut alueet ovat valkoisia, ei valitut ovat mustia ja osittain valitut ovat harmaansävyisiä. Tämän ikkunan klikkaaminen toimii kuin Valitse värin perusteella. Katso esimerkki alhaalta.

Kuva 16.20. Esimerkki Valintaeditorin painamisesta

Esimerkki ”Valintaeditorin” painamisesta

Selection Editor window after clicking.

Esimerkki ”Valintaeditorin” painamisesta

Image with the resulting selection applied.


4.8.3. The Selection to Path Advanced Settings dialog

Kuva 16.21. Edistyneet asetukset dialogi-ikkuna

”Edistyneet asetukset” dialogi-ikkuna

Valinta polulle edistyneet asetukset dialogi, jonka saat Shift klikkaamalla Valinta polulle nappia, sisältää tietyn määrän asetuksia. Suurimman osan niistä voit asettaa liukusäätimellä tai tekstilaatikolla. On myös yksi valintalaatikko. Nämä asetukset ovat vain edistyneille käyttäjille. Ne ovat:

Align Threshold

If two endpoints are closer than this value, they are made to be equal.

Corner Always Threshold

If the angle defined by a point and its predecessors and successors is smaller than this, it is a corner, even if it is within Corner Surround pixels of a point with a smaller angle.

Corner Surround

Number of points to consider when determining if a point is a corner or not.

Corner Threshold

If a point, its predecessors, and its successors define an angle smaller than this, it is a corner.

Error Threshold

Amount of error at which a fitted spline[6] is unacceptable. If any pixel is further away than this from the fitted curve, the algorithm tries again.

Filter Alternative Surround

A second number of adjacent points to consider when filtering.

Filter Epsilon

If the angles between the vectors produced by Filter Surround and Filter Alternative Surround points differ by more than this, use the one from Filter Alternative Surround.

Filter Iteration Count

The number of times to smooth the original data points. Increasing this number dramatically, to 50 or so, can produce vastly better results. But if any points that should be corners aren't found, the curve goes wild around that point.

Filter Percent

To produce the new point, use the old point plus this times the neighbors.

Filter Secondary Surround

Number of adjacent points to consider if Filter Surround points defines a straight line.

Filter Surround

Number of adjacent points to consider when filtering.

Keep Knees

This check box says whether or not to remove knee points after finding the outline.

Line Reversion Threshold

If a spline is closer to a straight line than this value, it remains a straight line, even if it would otherwise be changed back to a curve. This is weighted by the square of the curve length, to make shorter curves more likely to be reverted.

Line Threshold

How many pixels (on the average) a spline can diverge from the line determined by its endpoints before it is changed to a straight line.

Reparametrize Improvement

If reparameterization doesn't improve the fit by this much percent, the algorithm stops doing it.

Reparametrize Threshold

Amount of error at which it is pointless to reparameterize. This happens, for example, when the algorithm is trying to fit the outline of the outside of an O with a single spline. The initial fit is not good enough for the Newton-Raphson iteration to improve it. It may be that it would be better to detect the cases where the algorithm didn't find any corners.

Subdivide Search

Percentage of the curve away from the worst point to look for a better place to subdivide.

Subdivide Surround

Number of points to consider when deciding whether a given point is a better place to subdivide.

Subdivide Threshold

How many pixels a point can diverge from a straight line and still be considered a better place to subdivide.

Tangent Surround

Number of points to look at on either side of a point when computing the approximation to the tangent at that point.



[6] Spline is a mathematical term for a function which defines a curve by using a series of control points, such as a Bézier curve.

See Wikipedia for more information.