9.3. Distance Map

9.3.1. Overview

Each pixel in the image is replaced with a gray value dependent on the distance to the nearest obstacle pixel, generally a boundary pixel. Different methods can be used to calculate the distance.

9.3.2. Activating the Filter

This filter is found in the main menu under FiltersGenericDistance Map….

9.3.3. Options

Figura 17.178. Distance Map options

“Distance Map” options

Presets, Input Type, Clipping, Blending Options, Preview, Split view
[Nota] Nota

These options are described in Secção 2, “Common Features”.


Metric is a topology term. Three methods are available:

  • Euclidean default: the distance is a straight line.

  • Manhattan: the distance is the sum of the one-dimensional distances along the X and Y axes.

  • Chebyshev: the distance is the maximum of the one-dimensional distances along the X and Y axes.

Edge handling

This defines how areas outside the input are considered when calculating distance. Choices are: Below threshold and Above threshold.

Threshold low

Default is 0. Increasing this value selects higher lightness pixels

Original image for examples. Threshold low will be progressively increased. Lightness: dark red = 0.070; bright red = 0.223; green = 0.133

Figura 17.179. Threshold low example

“Threshold low” example

Threshold low = 0: only border distances are visible.

“Threshold low” example

Threshold low = 0.070: dark red circle appears.

“Threshold low” example

Threshold low = 0.133: green circle appears.

“Threshold low” example

Threshold low = 0.223: bright red circle appears.

Threshold high

Default is 1. Decreasing this value makes result darker.

Grayscale Averaging

Number of computations for grayscale averaging.


This option is checked by default. If you uncheck it, no blur is created.

Figura 17.180. Normalize example

“Normalize” example

Normalize option checked.

“Normalize” example

Normalize option unchecked.