2.2. New…

Using the Create a New Image dialog, you can create a new empty image and set its properties. The image is shown in a new image window. You may have more than one image on your screen at the same time.

2.2.1. Activating the Command

  • You can access this command from the main menu through FileNew…,

  • arba naudojant klavišų kombinaciją Ctrl+N.

2.2.2. Pagrindinės parinktys

Pav. 16.3. The Create a New Image dialog

The „Create a New Image“ dialog

Šablonas

Pav. 16.4. Dialogas Sukurti naują paveikslėlį

Dialogas „Sukurti naują paveikslėlį“

Užuot įvedant visas reikšme rankiniu būdu, šablonų, kurie nurodo dažnai naudingus paveikslėlio tipus, meniu galite pasirinkti kelias iš anksto nustatytas reikšmes. Šablonai nustato dydžio, raiškos, komentarų ir kitas reikšmes. Jeigu yra kokia nors konkreti paveikslėlio forma, kurią dažnai naudojate, bet jos nėra sąraše, galite sukurti naują šabloną, naudodami dialogą Šablonai.

Paveikslėlio dydis

Čia galite nustatyti naujo paveikslėlio Plotį ir Aukštį. Numatytieji vienetai yra pikseliai, tačiau jeigu norite, šalia esančiame meniu galite pasirinkti kitus vienetus. Tokiu atveju atminkite, kad gaunamą pikselių dydį nurodo X ir Y raiška (kurią galite pakeisti Sudėtingesnėse parinktyse) ir meniu Rodymas esantis parametras Taškas į tašką.

If no image is open, the New image is opened in the empty image window, with the default size you have determined. If you open the Newimage when another is open (or has been), then it is opened in another window, with the same size as the first image.

Mygtukai Stačias / Gulsčias

Yra du mygtukai, perjungiantys tarp Stačios ir Gulsčios veiksenos. Jie sukeičia Aukščio ir Pločio reikšmes. (Jeigu Aukščio ir Pločio reikšmės yra vienodos, šie mygtukai yra išjungti). Jeigu X ir Y raiškos yra ne tokios pačios (tą galite nustatyti Sudėtingesnėse parinktyse), tada šios reikšmės taip pat sukeičiamos. Dialogo dešinėje rodomas paveikslėlio dydis, ekrano raiška ir spalvų gama.

2.2.3. Sudėtingesnės parinktys

Pav. 16.5. Dialogas Naujas paveikslėlis (Sudėtingesnės parinktys)

Dialogas Naujas paveikslėlis (Sudėtingesnės parinktys)

The Advanced Options are mostly of interest to more advanced GIMP users. You can display these options by clicking on the small triangle on the lower edge of the dialog window. Note that you will need to scroll down to see all the available options.

X ir Y raiška

Laukeliuose X raiška ir Y raiška nurodytos reikšmės pagrinde susijusios su spausdinimu: jos neįtakoja paveikslėlio dydžio pikseliais, tačiau gali nurodyti jo spausdinio fizinį dydį. X ir Y raiškos reikšmės gali nurodyti kaip pikseliai yra verčiami į kitus matavimo vienetus, pavyzdžiui, milimetrus arba colius.

[Patarimas] Patarimas

If you want to display the image on the screen at the correct dimensions, select ViewDot for Dot Set the zoom factor to 100% to see the image at its true screen size. The calibration of the screen size is normally done when GIMP is installed, but if the image does not display at the correct size, you may have to adjust the screen parameters in GIMP. You can do this in the Preferences dialog.

Color space

You can create the new image in different color modes, as either an RGB image or a grayscale image.

RGB color

The image is created in the Red, Green, Blue color system, which is the one used by your monitor or your television screen.

Grayscale

The image is created in black and white, with various shades of gray. Aside from your artistic interests, this type of image may be necessary for some plug-ins. Nevertheless, GIMP allows you to change an RGB image into grayscale, if you would like.

You cannot create an indexed image directly with this menu, but of course you can always convert the image to indexed mode after it has been created. To do that, use the ImageModeIndexed command.

Precision

This setting lets you define the encoding used to store pixel information. For more details, please see the Image Encoding section.

Five options are available:

  • 8-bit integer

  • 16-bit integer

  • 32-bit integer

  • 16-bit floating point

  • 32-bit floating point

If you wonder what the difference is between integer and floating point (in the graphics area): If you have an image with 16-bit integer precision per channel, then you have 65,536 shades of different red, green and blue color tones – all of them equally stepped to each other (equal color distance). If you have it in floating point, then there are no equal-wide steps – so you can distribute the possible color values over selected ranges. For example: if you know that you have a very dark image with many shades of dark red color tones then you would benefit from floating point because you can decrease the importance of the brighter color tones and get most color detail out of only the darker reds.

Pav. 16.6. Precision example

Precision example

Left image is 8-bit, right is 32-bit. You can see that there are much more available colors between color transitions on the right image.


Gamma

Here you can choose the channel encoding for your image. Choices are Non-linear and Linear light. For 8-bit integer precision the default is Non-linear, and for 32-bit floating point precision it is Linear light. For more information see which precision options should you choose.

Color profile

Here you can choose a color profile to be used for your image. The default is GIMP's standard color profile based on Color space, Precision, and Gamma. If you prefer to use a different color profile you can select an ICC color profile file from a location on your computer by choosing Select color profile from disk….

Soft-proofing color profile

You can attach a CMYK color profile to the image with this option. This profile will be used to create a soft-proofed display of the image when the Proof Colors option is enabled in the View menu. As with the Color Profile, if you prefer to use a different color profile you can select an ICC color profile file from a location on your computer by choosing Select color profile from disk….

Soft-proofing rendering intent

This option lets you select the rendering intent that will be used to convert the colors from the soft-proofed image to your display device when ViewColor ManagementProof Colors is enabled. The four intents are Perceptual, Relative colorimetric, Saturation and Absolute colorimetric. See Skyrius 6.4, „Color Management“ and Skyrius 6.8, „ Color Management for more information.

Use Black Point Compensation

When enabled, the BPC algorithm attempts to adjust the display of darker areas in the image when the Proof Colors option is enabled in the View menu.

Fill with

Čia galite nurodyti fono spalvą, naudojamą jūsų naujam paveikslėliui. Žinoma, paveikslėlio foną galima bet kada vėliau pakeisti. Daugiau informacijos apie tai galite rasti Sluoksnių dialoge.

There are several choices:

  • Užpildyti paveikslėlį dabartine įrankinėje parodyta Priekinio plano spalva.

    Note that you can change the foreground color while the New Image dialog window is open.

  • Fill the image with the current Background color, shown in the Toolbox. (You can change the background color too, while the dialog window is open.)

  • Fill the image with Middle Gray (CIELAB). This will create a layer with a gray color that is 50% of perceptual lightness in the selected color mode.

  • Užpildyti paveikslėlį Balta spalva.

  • Fill the image with Transparency. If you choose this option, the image is created with an alpha channel and the background is transparent. The transparent parts of the image are then displayed with a checkered pattern, to indicate the transparency.

  • Fill the image with a Pattern. If you choose this option, the image is filled with the currently active pattern (which you can change while this dialog is open).

Komentaras

You can write a descriptive comment here. The text is attached to the image as a parasite, and is saved with the image by some file formats (PNG, JPEG, GIF).

[Pastaba] Pastaba

Šį komentarą galite peržiūrėti ir pakeisti dialoge Paveikslėlio savybės.